Q: Hey Jonathan! Now we know you've created Braid, and you're currently working on this years The Witness, but how did your gaming development career start out for you?
A: Way back in the 6th grade when I was lucky enough to be at a school with
a computer class, I started making game-like things in a hobby kind of
way. Eventually, when I was 24 years old, I started my first company with
a friend from college. I've been working in games one way or another
since that time: 16 years!
Q. Braid is an outstanding game. Not only for the gameplay itself, but for the
beautiful music and visuals. Where did the idea come about originally, and what
made you decide to make a puzzle style game like this? Also, did you expect
such a positive reaction upon it's release?
A: There were many threads for the idea (wanting to do a game with
unlimited rewind, wanting to do a game in the tradition of books like Calvino's
"Invisible Cities" and Alan Lightman's "Einstein's Dreams",
wanting to do a game that was not trying to be 'mere' entertainment.)
These all came together at the right time to form the seed for what you see
now.
I personally thought the game was good but I didn't know what to expect. In retrospect I am surprised that critical reception was as unanimous as it was. I thought some percentage of critics would hate the game. I was also surprised by how many people out there in the gaming world were interested!
I personally thought the game was good but I didn't know what to expect. In retrospect I am surprised that critical reception was as unanimous as it was. I thought some percentage of critics would hate the game. I was also surprised by how many people out there in the gaming world were interested!
Q. Braid experiments a lot with the notion of playing with time, which I think
really enhances the gameplay. Was there any significance of toying with time in
relation to the story?
A: Yes, there is a connection there. But the story is told in a way
that provides a lot of space for interpretation; I don't want to mess with that
by filling the space with too many of my own comments.
Q. You're currently developing The Witness. Can you tell us a little bit
more about this, and when should we expect to see a release?
A: It'll be released "when it's done"! It's a first-person
puzzle game, with a mood and setting inspired by games like Myst, but with
gameplay that is very different from those games. It's coming along very
well -- there is some very good stuff in it, and every day now I am excited by
what I get to do when working on it.
Q. After you've finished work on The Witness, is there anything else
that you're wishing to get cracking on?
A: I have about 100 ideas for other games; I'm not
sure which we will do! I'll probably start thinking about that seriously
only after The Witness is done.


A most excellent interview. Thanks!
ReplyDeleteNo problem! Glad you liked it! :D
Delete