Pages

Showing posts with label Xbox. Show all posts
Showing posts with label Xbox. Show all posts

Wednesday, 8 August 2012

Review A Bad Game Day: Wreckless-Yakuza Missions

Well today is Review A Bad Game Day. Today sees a variety of different gaming writers come together to bring you their take on a particularly duff game. 

Some may be deemed a little controversial (perhaps YOU liked that game, but they didn't?), whilst many will have us all shake our collective heads and sigh with disappointment. I decided to take part too. Here's mine.





Wreckless: The Yakuza Missions (Gamecube)
Ah Wreckless. Whilst the Xbox version of the game was on the whole, critically well received, and successfully showed off the graphical capabilities of Microsoft's first Xbox, the same cannot be said for the Gamecube version. However, even with the Xbox version, I felt it was more about style rather than substance. Who wants to marvel at a well rendered Hong Kong but not entirely feel the same way about the gameplay?

Wreckless: The Yakuza Missions is a game split into two stories revolving around the Japanese Yakuza in Hong Kong. The first story sees you playing as two female police officers, whilst the second follows two shoddy spies. Each story is spread across ten missions, including tasks such as stealing contents of an armoured truck, chasing down enemies, and so on. All the missions are pretty similiar, leading the whole experience to feel a little too repetitive for my liking. It's easy to get bored when you're "chasing down" the Yakuza (in quotation marks because really...it's not much of an epic chase) time and time again.

For me, the missions were too boring, meaning that I did not engage in the game too much. Seeing as this happened rather early on, it was a bad sign of things to come. Now whilst I admit in games such as this, I'm often an awful driver (I love L.A. Noire, but my driving is rather appalling), but the handling on Wreckless seems to be particularly bad. On looking at other people's opinions of the game online, it seems that I am not alone on this assumption. 

Not only is the games handling frustrating, but unfortunately, Wreckless: The Yakuza Missions for the Gamecube is poorly rendered. Whilst graphics have never been a huge concern of mine (I'd much prefer enjoyable gameplay, if I had to choose), they can at times benefit the level of enjoyment you will find from the game. One aspect that largely faulters due to this is the increasing difficulty level. Often missions will be scored based on how much traffic you have crashed into, and/or the level of damage you have created in the environment. Well, with poor handling...it's near impossible not to make a bit of a mess! However, in the moments where destruction does count for something, well, like Burnout after it, this is where the fun lies. See? Even in a bad game I have to find a redeeming feature!

As well as the main story mode, Wreckless: The Yakuza Missions also includes a two-player mode. Not included in the original Xbox version, this two player mode introduces seven gameplay variants which are played in four different areas of the city. Sadly, here is where the game falls victim to it's boredom and repetition once again. Every mode involves one player chasing after the other, with the only difference being each time that the scoring conditions change ever so slightly. What is so awful about the two player in this game though is the choice of camera. Multiplayer is not player via split screen, but instead, rather bizarrely, sees both players sharing the one screen. This means that the camera is often all over the place, as it cannot follow both players perfectly at the same time. Supposing the chased player decides to quickly turn a sharp corner and the chaser continues to go in the same direction? Well the camera doesn't really know what to do in this situation...so it all gets a little awkward. Not fun.

As I previously mentioned, the handling of this game is rather appalling, especially when driving a car. The cars seem to drive so slowly that it actually feels rather sluggish. In an effort to "speed up" the driving, the cars have been given very, very (and may I emphasise again, very) loose handling. This means that they will constantly shift and turn even in the slightest movement, meaning that players are always fighting to simply get the car driving in a straight line. Like much of Wreckless, it's a frustrating experience. In fact, it's not only the driving that feels sluggish, it's pretty much the whole game. Whilst it felt quite fluid on the Xbox version, perhaps the reason for it's slowness is that the game engine of the Gamecube is not as powerful as the Xbox (and don't take that as a criticism...I love the Gamecube), but whatever it is, the horrid frame-rate issues, poor rendering and shoddy cutscenes make this all feel a little, well, cheap.

So overall, Wreckless: The Yakuza Missions is a disappointment. The Xbox version showed promise, with it's good graphics and often enjoyable gameplay, but this port over to the Gamecube seems to have left those redeeming features behind. Handling is frustrating, hard and sloppy, the multiplayer mode is often god-awful (no split screen camera?), and the single player missions are often dull and repetitive. There are plenty of excellent driving games out there that you can get your hands on, whether it is on the Gamecube or not. This is not one of them. Avoid!

Wednesday, 29 February 2012

Sega Officially Announces Jet Set Radio HD

After quite some speculations from fans and game sites, SEGA have officially announced today that yes, Jet Set Radio will be getting a re-release. 


Originally released in 2000 for the Dreamcast, the sequel, Jet Set Radio Future, hit the Xbox two years later. Jet Set Radio saw DJ Professor K, Beat, Gum and the rest race through a futuristic Toyko and spraying their graffiti  tags across the area. 


The game will be upgraded to HD and will be coming to the Xbox Live Arcade, Playstation Network and Windows PC as a digital download sometime this summer. Jet Set Radio has an excellent art style which I'm sure would look fantastic in high definition. 


As well as this news, SEGA also announced that they are holding a contest for UK and USA fans of the game to design their own graffiti. When the contest is over, 18 entries will make it into the finished game. Many more prizes are also up for grabs!For more details, check out the SEGA website

Saturday, 7 January 2012

No Competition for Wii U



Even though there were ripples within the industry that the Wii U was going to be challenged by both Microsoft and Sony, industry analyst Michael Pachter is not convinced.  Despite MCV's report from a trusted source that both Microsoft and Sony were going to release consoles this year, Patcher stated when speaking to Forbes that this was not going to happen.   Believing that neither company would reveal a console this year, leaving the stage solely for the Wii U.







Sunday, 20 November 2011

Retro Review: Smash TV


Originally released as an arcade game in 1990, Smash TV has since been ported onto the SNESPlaystationXbox and Xbox 360

The game borrowed heavily from the themes in the film Running Man, and involves players competing in a heavily violent game show, set in the then future of 1999. Players make their way through a variety of rooms, where they must defeat a swarm of enemies in each room before they are allowed to progress. New weapons, power up items and bonus prizes drop throughout, which the player must try to collect at the same time as defeating enemies from each side of the room. 
One of the Boss battles
Boss fights crop up after a set amount of levels, which can all be defeated by simply firing constantly at them. Smash TV's gameplay is actually extremely challenging. Enemies come in the form of frantic hordes which can easily smother you if you do not keep the quota down in due time. The original version of the game, and the SNES port does not allow for continues, so expect to see yourself dying and re-trying from the beginning of the game an awful lot. The later ports are much more forgiving, and allow for either a set amount of lives, or an unlimited amount. This makes the game far less challenging, but the enjoyment factor is definitely still there.

Smash TV is a highly entertaining but very challenging game. The enemy types are varied and add a new challenge (eg. one enemy type explodes, spreading shrapnel in all directions), but the gameplay is pretty much the same throughout. Each level reminds you to avoid shrapnel,bombs and enemy attacks, whilst gunning down the substantial amount of enemies. Progress to the end, beat a boss, and claim your cash prize!
"Good luck...you'll need it!"
Smash TV allowed for a multi-player gaming experience, and this is where the fun most definitely comes in. Going in with another player helps to prevent you from dying so much. Players can co-operate on each level, in the sense that they are lightening the enemy load between them, but the competition lies in how many bonus items they can pick up, and ultimately, how many enemies they  shoot down.

The games graphics are very impressive, and I feel that they still hold up in today. The game show setting is vibrant and grand-looking, and the developers have really created some intriguing looking boss characters. One thing I distinctly remember about Smash TV is the music. The tv show theme music is catchy, and really adds to the exciting atmosphere created in the TV studio design. The dialogue borrows lines from the 1987 film RoboCop, thus acting as some sort of slight homage to this popular movie. My only criticism is that looking back on this game now, the music and dialogue seem a little muffled in comparison to the sound effects. However, this is only a minor observation, and does not dampen the games enjoyment.
Overall, Smash TV is a hugely memorable game. The game has a very high difficulty, which was probably done to not only give some sort of challenge to more experienced gamers, but I guess to encourage them to keep pumping coins into the arcade machine. Smash TV is much more enjoyable when played with a second player, as competing against another player for the highest winnings seems, at least to myself, more fulfilling than shooting through it solo. Smash TV is definitely a classic that I still like to play through. With a wingman, that is. 
Related Posts Plugin for WordPress, Blogger...