Pages

Showing posts with label Techland. Show all posts
Showing posts with label Techland. Show all posts

Monday, 16 January 2012

Dead Island "Ryder White" DLC Announced

Techland and Deep Silver announced today that their first proper story-base DLC for Dead Island will be released on the 1st February 2012.


The "Ryder White" DLC allows gamers to play as Dead Island's antagonist, Ryder White in a single player campaign. The DLC promises to explain the reasons behind his aims, and why he chose to take the path he eventually did. Players will also apparently see White as a military man and doting husband. 


Ryder White will also add a new playable character, a new story and two new weapons blueprints.  The DLC will be priced at 800 Microsoft Points on the Xbox 360 and £7.99 on the Playstation 3. Check out one of the screens below.

Tuesday, 8 November 2011

New Dead Island Patch On It's Way

Whilst Dead Island was a brilliant game, there was no denying that it was riddled with it's fair share of bugs. Thankfully, Techland have apologised for their mistakes with a large game update, which will be available to download on the 10th November. 


Tweaks and total changes have been made to the gameplay, the network's stability, controls, and much more. Many of the additions allow players to have greater control during zombie slaying time, so the frustrations felt by players before the patch (issues with Purna's ammo capacity being one) have been patched up.


Xbox360achievements.org announced the complete list of fixes contained in the patch, which you can see below.



Gameplay improvements
  • Level cap raised to 60
  • New blueprints for weapon mods added
  • Infected damage reduced
  • Infected no longer interrupt player attacks
  • A series of improvements to subsequent playthroughs implemented
  • Quest XP rewards adjusted
  • XP rewards for challenges adjusted
  • in subsequent playthroughs XP is awarded for all quests completed in co-op
  • Purna’s ammo carrying capacity increased by 50%
  • Character state from a save game can now be loaded when using the Start from Chapter option
  • New balancing option added: enemy levels can now be adjusted independently for each co-op player
  • Players respawn with more health
  • Picklock skill level required to open a lock is now clearly indicated
  • Improved rewards in weapon crates
  • All weapon crates now contain rewards
  • Kick ability balanced, now requires stamina
  • Items can now be picked up instantly; this is reflected in adjusted animations
Fixes and interface improvements
  • Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit
  • Fix: equipped items no longer swap mysteriously after drinking an energy drink
  • Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
  • Fix: loot from dead enemies is now always identical for all co-op players
  • Fix: Purna no longer finishes her Fury with fists equipped
  • Fix: map tracking after death
  • Fix: zone info in the quarantine zone (City of Moresby)
  • Tweak: respawn point selection is now smarter
General
  • Improved stability and network performance in co-op
  • Quest and reward fixes implemented
Related Posts Plugin for WordPress, Blogger...