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Showing posts with label Patrick Stewart. Show all posts
Showing posts with label Patrick Stewart. Show all posts

Friday, 28 October 2011

Review: The War of the Worlds

I'm sure that many of you are familiar with The War of the Worlds by now. Starting off as an novel penned by the late HG Wells back in 1898, it's fair to say that HG Wells was definitely ahead of his time with this one. Alien invasions, futuristic technology and an all-out chemical warfare graced the pages within. It's scary to comprehend for people at this time. Even Orson Welles radio play based on this novel convinced enough listeners that the martians had landed.


Since then, there's been the famous (and excellent) Jeff Wayne composed rock-opera of the same name, a cheesy but fun 1950s feature length film, and most recently, the Steven Spielberg adaptation, which swapped London for America. Now, the latest in the long line of adaptations has arrived, in the form of an Xbox 360 Arcade game. But is it any good? Sadly, not quite.


The original screenshots and information in the build up to The War of the World's Xbox 360 release was promising, so I was honestly looking forward to the game. The HG Wells novel is one of my favourite books, and I've been enjoying the Jeff Wayne CD adaptation ever since I was a child. Perhaps my expectations were too high, but I went into the game actually enjoying it. The stark black and white, reminiscent of the style Limbo successfully adopts really works in this destroyed 1950s London setting. Patrick Stewart's narration is compelling and well scripted, and the accompanying music is tense and rather grand sounding. As for the gameplay...well, that's where the problem lies.
Aesthetically, The War of the Worlds is very similar to Limbo. The game is shrouded in shadows for a large majority of it, with the protagonist, Arthur Clark, resembling a silhouette. However, as for the actual gameplay, the older Prince of Persia games are closer comparisons. Players traverse Arthur up a series of platforms, jump to avoid sudden deaths, and for the most part, die rather suddenly constantly. Sure, the sudden death thing isn't too much of a problem, after all, Prince of Persia thrived on this, as does the more recent Super Meat Boy. However, this starts to wear thin when you realise how frustrating the gameplay actually is.


Let's start with Arthur himself. For starters, Arthur is somewhat poorly rendered, and could have done with a bit more detail, especially as the scenery is brilliant. Secondly, I had a real problem with Arthur's running in the game. He runs like he is wading through treacle (either that, or he is really old), which really slows the pace down quite dramatically. Also, you cannot climb over ledges or traverse ledges unless you are standing at an exact straight line underneath the ledge. If not, Arthur awkwardly glances upright, and stands still until you try to re-align him once again. It's silly little errors like this that make the game incredibly frustrating. Also, it helps to add to your already high in-game death count.


Speaking of deaths, Arthur will die suddenly-a lot. This often happens from falling awkwardly from a ledge, the navigation messing up when you've just made it to a band of fire, or when Arthur refuses to move just as an enemy starts to attack him. If the controls aren't messing up, the deaths come from the games tricky difficulty. Whilst a challenge is not a bad thing, dying constantly starts to wear thin after a while. The checkpoints are also so spaced apart that there are often times when large chunks of levels have to be re-played. Unfortunately, this generally happened on the levels which required a bit more leniency with the checkpoints, such as the second levels escape from one of the walkers. Also, levels have to be completed in one sitting, as there are no save points until the level has been completed. So, you better be prepared to sit back and agonisingly watch your character die continuously on the harder levels until you finally manage to crack it. 
Not only are the escape levels difficult to navigate, the puzzles are just as tricky. One puzzle in particular has to be completed before the time runs out-which, if you've already caught on by now, is not an easy task. In all honesty, the fun of solving puzzles wears thin after dying (and consequently failing) the puzzle for the tenth time in a row. 


It's a shame that The War of the Worlds did not meet up to my expectations. The game does succeed in creating an excellent style and atmosphere, and the narration, voiced by Patrick Stewart is brilliantly scripted and a joy to listen to. There are some great background animations, such as the walkers blowing up the London scenery, and the accompanying rumbles through your controller add to the tension. However, it is hard to praise the game for these points when the gameplay is so poor in comparison. The War of the Worlds suffers from repeated dying, some clunky controls, frustratingly boring puzzles, a plodding character, and poorly placed checkpoints.Whilst the game definitely gets the feel of the apocalyptic London setting that HG Wells presented in his brilliant novel, for the most part, fans of the book may not enjoy this, due to the negative points I've already stressed about. It's disappointing, but this really did not win me over. 

Friday, 14 October 2011

War of the Worlds coming to XBLA on the 26th Oct

Back at the beginning of 8-Bit Girl I posted some news about the upcoming War of the Worlds game for the Xbox Live Arcade. Well, it looks like the release is finally upon us, a mere four months on. War of the Worlds will be gaining a XBLA release on the 26th October 2011, so those anticipating the game do not have too long to wait. 


The game will follow protagonist Arthur as he recalls the attack from the martians through diary entries. Players will be transported back to May 1953 (set much later than in the original 1898 set HG Wells novel), where they witness London in the middle of the tripod invasion. Players will be navigating Arthur through the collapsing London streets, whilst trying to avoid the tripods deadly heat rays.


The latest trailer brings a 46 second glimpse into the look and feel of the game, with plenty of Patrick Stewart narration included. The game resembles the hit arcade game Limbo, which managed to effectively convey a sinister, creepy but somewhat beautiful world through shadows, and stark black and white colouring. The trailer hints at a similar game play style, as well as aesthetics, which I am sure will please many. No price has been announced as of yet though, but I'm imagining it will retail at around 800MSP when it is released.


You can view the latest trailer, and the previous one, below:


Will you be getting War of the Worlds when it is released? Leave us a comment below!

Monday, 20 June 2011

Patrick Stewart to narrate War of the Worlds game

HG Well's classic novel The War of the Worlds has already spawned many successful projects, such as most notably, composer Jeff Wayne's musical masterpiece by the same name, or the 1953 and 2005 film versions. 

There are plenty of games out there involving alien invasions for you to experience, but there have not been any hugely successful video game adaptations. Finally, it appears that one is currently in the works, as the early art and screen-shots look promising. I have always felt that War of the World's would translate well as a video game, as navigating a character across an invaded and destroyed London whilst Tripod's are firing their heat ray around you should only further enhance the horror that is conveyed through reading the book. Hopefully this time it has been truly perfected.

Narrated by Sir Patrick Stewart, star of Star Trek and X-Men among many others. The game will be told in a series of flashbacks, with the narrator (Stewart) relaying what happened during the martian invasion. War of the Worlds will be a 2D side scrolling puzzle-adventure game, and the Prince of Persia series was a significant influence in the making of this game, so those who have played any of the Prince of Persia games should already have an idea of what to expect in terms of the game play on offer here. 

The game will be set during the alien invasion, where the iconic tripod aliens have already devastated most of 1953 London. The original novel was set during 1898 London, but I believe the developers must have preferred to depict 1950s London than the London in the novel. However, if these screen-shots and official art are going to be just like the final product, it appears that the developers have successfully captured the terror and sheer apocalyptic feel that HG Wells successfully manages to convey in his classic novel. The developers have promised that this will be a game to test players nerves. Thinking fast and making good decisions during your journey across the debris of London will keep you alive. Mess up and progress too slowly and unfortunately your character may end up in the Martian's clutches. 

This game looks like it is going to be a vibrant one, as the early screen-shots show that the Martians and the fire are bright greens and reds. After watching an interview with one of the creators (see below), I was right in assuming that these bright colours are put in place to further convey the danger and terror of the giant Martian-powered Tripod's. This creator explained that the bright colours of the enemies are also put in place to clearly show players where the danger lies on the screen. So simply put, it appears that this video game will be somewhat colour coded.


War of the Worlds will be released as an Xbox Arcade title, which will be available to purchase and download on the Xbox Live Marketplace, and the Playstation Network.The price is still unannounced for now, but War of the Worlds will be released by the end of 2011. I will be sure to post an update once any more news, and hopefully soon a trailer, arises. 
Do you have high hopes for War of the Worlds? Comment with your opinions!
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